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Dragon ball z ultimate tenkaichi xbox one
Dragon ball z ultimate tenkaichi xbox one








dragon ball z ultimate tenkaichi xbox one

some Blast 2 attacks can do this in Tenkaichi 2 and 3.

dragon ball z ultimate tenkaichi xbox one

Charged Attack: Rush attacks and Ki blasts.Janemba's transformation into Super Janemba is the only transformation in the game that takes up a certain amount of health upon activation.Tenshinhan's Ultimate Blast eats up a portion of his health at each launched blast, since the attack can be used as many times in a row as wanted.Ginyu's Self-Harm Blast 1 does exactly that, but at least you get a modest boost to your stats for a little bit.

dragon ball z ultimate tenkaichi xbox one

Character Customization: Ultimate Tenkaichi's Character Creator aside, all the games allow you to tweak the stats of existing characters.Interestingly, though, this is inverted a lot of the time many of the attacks are named after a phrase the character says.

dragon ball z ultimate tenkaichi xbox one

  • Calling Your Attacks: Since this is Dragon Ball, this is to be expected.
  • It's just a laser and half the cast shares the move, but it's quick, strong, and efficient.
  • The explosive wave is the most common Blast 1 attack in the game, but it's a very effective and cheap defensive move when pressured.
  • Berserk Button: Broly can go into MAX Power just by saying Goku's (original Saiyan) name.
  • Battle Intro: Plenty of specific match-ups have their own dialogue, most of them taking their lines from the anime.
  • The third game would avert this by having them play as whoever is supposed to win.
  • The Battle Didn't Count: The first two games' story modes have the player always controlling the good guys (minus one specific battle in the Frieza Saga's What If? story), even in battles they canonically lose in.
  • Batman Can Breathe in Space: In the Space stage, every character can fight on it regardless of whether or not they canonically have the ability to survive a vacuum.
  • Sometimes though, this can be circumvented by hitting the opponent with a Heavy Smash, thus stunning them for a few seconds, giving you plenty of time to charge it up to near-full power.
  • Awesome, but Impractical: The Kamehameha and other charge type beams look great and do a lot of damage.but they take so long to charge that a character can easily dodge them with simple liberal use of the control stick.
  • Artificial Stupidity: The AI will actually dash into beams and keep edging on opponents despite their gearing up for an attack.among other things.
  • While this is more like Alternative Foreign Soundtrack, the Japanese Sparking! trilogy re-uses the Shunsuke Kikuchi anime soundtrack whereas the North American and PAL releases has Kenji Yamamoto ( Tenkaichi 1, though it just reuses some tracks from the Budokai series), Takanori Arima ( Tenkaichi 2), and Toshiyuki Kishi ( Tenkaichi 3) handling the games' soundtracks.
  • Averted in Tenkaichi 3, in which all versions uses "Super Survivor", though the English version got a guitar instrumental version of it instead.
  • Sparking! and Sparking! Neo uses "We Gotta Power!" and "Cha-La Head-Cha-La" as their intro themes, where as in Tenkaichi 1 has an all new original song made for the game, and 2 having "Gatebreaker" as its main theme.
  • On the other hand, World's Strongest wasn't included in 2, but appeared in 3. Including 3 where the story mode has all the sagas and movies but that film. Bio-Broly is decidedly not included in the story modes of the games.










    Dragon ball z ultimate tenkaichi xbox one